


Faeria is a Collectible Card Game featuring a "living map" as its mark on the genre.
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I reviewed in for Switch last year and despite it not living up to the standard set for PC I still landed on a score of 8.8. Faeria has since been ported to several consoles and is a wonderful gem of a game. The first release Abrakam treated us to was Faeria, which was born as a Kickstarter in 2013 and eventually made Early Access three years later, with an official launch on 2017. It's all wonderfully fun and RogueBook is absolutely no different, but has an Abrakam twist the developers are becoming known for. It's a wonderful form of gaming that combines both near and long term planning between the deck building, simply surviving each challenge before while at the same time keeping an eye on the end game, and the roguelike elements of every run being every so slightly different between both the board draw and the rewards you earn along the way. The key is to build a deck with solid synergies and manage your characters' health through the battles so that you not only defeat the opponent before you, but have enough left in the tank to tackle future challenges as well. Loot is earned along the way in the forms of currencies, new cards, and even special items that can drastically alter gameplay. Minions give way to bosses as checkpoints to cross into greater levels. Once the deck is exhausted it reshuffles and draws through again. Each round draws a set number of cards and has a set number of maximum points to play those cards. Attacks, defenses, and special actions are are performed from playing cards. Battles are won by depleting the hit points of the opponents (before they deplete yours).
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The game plays out as a series of battles. The mechanics of this type are simple enough. I think with RogueBook we're finally starting to cross over squarely into the establishment of a proper genre of games, and it is one I couldn't be happier about. SteamWorld Quest: Hand of Gilgamesh certainly rings the same tune but with more RPG elements than roguelike ones. There have certainly been other games that brushed Slay the Spire's mechanics and have offered experiences adjacent to it. Whatever it is, I have been a huge fan ever since I went down the rabbit hole with the the seminal entrant into this style - Slay the Spire. Roguelike deck builder I suppose comes closest. Players will want to ready themselves with high-powered debuffs from Roguebook's Gems and attack spells in their deck.I'm not sure if we really even have a proper title for this genre of game.Players will not have access to any of the other characters at this time, since players need to kill Seifer in order to unlock him, and both Fugoro and Roguebook's Aurora are locked behind New Run +. Switching Sharra and Socorro back and forth to distribute the damage between them will help.
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Players will heal to full health if this battle is successfully completed, so don't be afraid to lose some health.In Rage mode, he replaces all of his buffs for himself with debuffs for the heroes.When Seifer has less than half health, he will go into Rage mode, doubling or even tripling his damage.Seifer will only do standard attacks and buffs to himself for the first half of his health.But until this battle is won, players won't be able to proceed to chapter two or unlock this hero for their teams. When players have defeated him once, he will remember who he is and join the band of a player's possible heroes. Until he is defeated, players will have to take on this blood mage every time they get to the end of this chapter. The first boss that players will come across in Chapter 1 of this roguelite adventure game is Seifer.
